Stages

Spiral Difficulty Chart Obby Stages 161–240

Finish Spiral Difficulty Chart Obby stages 161–240 with a final-range plan, current 160–200 and all-stages videos, and careful route verification for 201–240.

Stages 161–240 are the final eighty numbered stages in the official 240-stage description. Current community chapters map them to Extreme, Stressful, Enraging, and Tormenting in twenty-stage bands. The names are official badges; the boundaries are community reported. Dedicated range footage covers 160–200, while the last forty stages should be aligned with a complete-course recording and the live counter.

Final-range map

Stages
Community chapter
Video route
161–180
Extreme
Dedicated 160–200 recording
181–200
Stressful
Dedicated 160–200 recording, then check the complete run
201–220
Enraging
Complete 0–241 or mobile all-stages recording
221–240
Tormenting
Complete run plus live finish confirmation

The official badge API showed awards through Tormenting on August 27. It showed zero awards for Hell, Impossible, and Unreal. That does not prove those later badge difficulties are permanently unavailable; see the dedicated status page instead of extending this stage guide past the documented 240-stage route.

Stages 161–200: use the dedicated recording

The kyzen video begins at 160 and ends at 200, giving a focused view of the first half of this range. Align the first obstacle with your live counter, then note any offset for the viewing session. Keep checking the geometry after a cut.

Community stages 160–200 footage checked August 27, 2026. Use it as route evidence, not an official stage-boundary statement.

At this point, write a route before attempting a long sequence. “Wait, land right, rotate left, cross, stop” is easier to execute than a vague memory of a fast clip. Use safe contacts to reset the camera and your hands whenever the obstacle allows.

If a jump fails the same way three times, stop changing speed and angle together. Return to the takeoff marker and classify the miss. Precision improves when the next change answers a specific failure.

Stages 201–220: switch to the complete run

Dedicated current footage in the checked set ends around 200, so use the dimcryst complete recording for the next band. It is titled 0–241 even though the official description says 240 stages. Match multiple obstacles and maintain the observed offset rather than searching only by the title number.

Complete community walkthrough checked August 27, 2026. Compare the live stage counter and obstacle order before copying the route.

For a complex obstacle, replay at normal speed first so moving cycles remain understandable. Slow playback can help inspect takeoff and camera position, but it can distort your sense of real timing. Return to normal speed before choosing a hazard cue.

Stages 221–240: protect the final attempts

Break the final twenty into short goals. Complete one difficult stage, stabilize on the next safe surface, then rest if your movement becomes rushed. A long session can make an ordinary alignment error look like a new impossible mechanic.

Use the center of a landing when possible. Edge contacts leave less room to release input and frame the next target. If the route requires a corner, prepare the camera early and keep the final correction small.

Near the end, watch for live completion feedback rather than relying on a video endpoint. The official game description says 240 stages, and the Tormenting badge description says “Beat the Tormenting difficulty.” The exact trigger moment—last obstacle, finish pad, or another check—still needs live confirmation.

Manage high-difficulty failure patterns

Fast retry spiral

Pause after three similar misses, reset the camera, and rebuild the starting marker.

Late route memory

Write the sequence in short verbs and replay from several seconds before the obstacle.

Camera blocks the landing

Choose a stable view that shows both contacts instead of a large airborne rotation.

Moving cue changes

Watch another full cycle; do not preserve a timing count after losing the visual reference.

Assisted route mismatch

Check for Jump, Speed, or Fusion Coil movement before copying the takeoff.

Video geometry differs

Follow the live safe surface and compare a second current complete recording.

Portable Checkpoint officially places a temporary checkpoint used after death. The public product text does not state placement restrictions, duration, rejoin behavior, or whether it can be used on every late stage. Do not buy it based on an assumed permanent save.

Lava Shield officially reduces lava damage by 50 percent, but the product text does not define which late hazards count as lava or whether a specific stage uses damage rather than instant defeat. Coils alter movement and can invalidate normal markers. Review Passes and test any owned assist on a safe stage before the final sequence.

Confirm completion and badge results

After the final route, wait for visible completion and badge feedback. Check the Roblox badge inventory if a notification is missed. Award totals prove that Tormenting has been earned by players; they do not prove the exact trigger or guarantee immediate delivery in a lagging server.

If the counter passes the number you expected, compare the complete recording’s start and finish conventions. Do not claim the official total changed solely because one video says 241. A creator description change or direct live count is stronger evidence.

Final range checklist

  • Align the 160–200 clip with two consecutive live obstacles.
  • Switch to a complete recording after stage 200.
  • Write multi-part routes in short action words.
  • Use small attempt sets and restore the same takeoff marker.
  • Check whether a video uses movement-changing Passes.
  • Treat 20-stage difficulty boundaries as community reported.
  • Wait for live finish and badge feedback at the end.
  • Use Updates if the route no longer matches current geometry.

Sources checked

Continue with another focused [DAILY] Spiral Difficulty Chart Obby guide.

Stages

Spiral Difficulty Chart Obby Stages 1–100

Clear Spiral Difficulty Chart Obby stages 1–100 with a five-band practice plan, a current 1–121 video, and fixes for camera, timing, and landing failures.

Stages

Spiral Difficulty Chart Obby Stages 101–160

Use current 100–140 and 140–160 videos to clear Spiral Difficulty Chart Obby stages 101–160 with precise setup, counter alignment, and failure recovery.

Guides

Spiral Difficulty Chart Obby Beginner Guide

Learn how to start Spiral Difficulty Chart Obby, set up the camera, practice jumps, read failures, and build a steady route through the 240-stage course.