[DAILY] Spiral Difficulty Chart Obby Stages

Spiral Difficulty Chart Obby Stages

Navigate all 240 Spiral Difficulty Chart Obby stages with range guides, current walkthrough videos, counter-alignment help, and a repeatable stuck-stage routine.

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ProductRoblox Experience Place 123847390309161 VersionStage count and walkthrough set checked 2026-08-27 UTC PlatformRoblox

Spiral Difficulty Chart Obby has 240 stages according to its official Roblox description. Use this index to move from your live stage number to the closest current walkthrough range, then compare the obstacle on screen before copying the route. Community videos use counters such as 0–241, 1–121, 100–140, 140–160, and 160–200, so a visual match is more reliable than assuming every upload counts the start and finish in the same way.

All-stage route index

The difficulty names in those summaries come from official Roblox badges. The twenty-stage boundaries come from chapters in a current mobile walkthrough and are community reported, not a creator-published stage table. Use the names to organize practice, but use your live counter to locate the actual obstacle.

Watch a complete run without losing your place

The dimcryst recording is titled “All Stages 0-241.” It is useful for seeing the complete course shape and later-stage route, even though its displayed range does not exactly match the official description’s 240-stage wording. Align on a distinctive obstacle and the live stage counter before deciding whether the video is one number ahead or behind at your location.

Community walkthrough checked August 27, 2026. Use it for visible route evidence; the official game record remains the source for the 240-stage total.

Pause a few seconds before the obstacle you need. Watch the approach platform, camera position, takeoff edge, landing surface, and first movement after landing. A jump often looks impossible when the clip is started too late and the setup is missing.

Align a video with your live stage

First, write down the stage number shown in Roblox. Then find the nearest point in the video and compare at least two consecutive obstacles. If only one looks similar, keep searching; difficulty-chart courses can reuse colors or simple shapes. When two or three obstacles appear in the same order, you have a stronger alignment.

If the video calls your obstacle stage 100 while the live game says 101, keep the local offset for that viewing session. Do not rename your Roblox stage or assume the whole upload is wrong. Start counters, finish pads, and edited transitions can shift displayed numbers.

Check whether the route uses a Coil or unusual speed. Jump Coil, Speed Coil, and Fusion Coil change movement according to their official descriptions. A paid-assisted route may demonstrate where to go without demonstrating the normal takeoff. Prefer a standard-movement example when learning the intended spacing.

Use a stuck-stage routine

Pass
What to inspect
Action
Keep
Route
Safe surfaces and hazard path
Point the camera through the whole sequence
One landing order
Start
Avatar position and takeoff edge
Use the same marker for three attempts
A consistent setup
Timing
Moving or damaging cycle
Wait one full cycle and choose a cue
A repeatable release point
Failure
Short, long, side, or hazard contact
Change only one variable
A measurable correction

Do not combine a new camera angle, different takeoff, later jump, and faster movement in one retry. If it succeeds, you will not know which change mattered. One-variable practice is slower for a single attempt and faster across the whole stage.

Plan sessions by range

Stages 1–100 are long enough to require breaks but forgiving enough to build movement vocabulary. Stop when your takeoff markers drift or you begin moving before the camera is set. The first range guide breaks those stages into five community twenty-stage bands.

Stages 101–160 form a compact middle-late block with several dedicated current videos. Use the separate 100–140 and 140–160 recordings when a full-run timeline is difficult to scrub precisely.

Stages 161–240 cover the final third of the official course. The current range evidence is strongest through stage 200, with complete-course recordings covering the final forty. For stages 201–240, compare more than one complete run when possible and use the live server as the final authority.

Preserve progress safely

Public sources do not establish exactly how every checkpoint, respawn, reset, rejoin, or saved stage behaves. Test progress behavior early: observe the counter before a fall, after respawn, and after a normal rejoin. Do not assume a Portable Checkpoint has the same persistence as the course’s own progress; its official product text calls it temporary.

If you are about to leave after a hard section, reach a clearly stable platform and wait for any visible stage change before closing Roblox. This is cautious play, not a promise that every server saves in the same way. If a rejoin moves you, use the stage counter and route guide to recover instead of guessing from difficulty color alone.

Know when footage is stale

The official updated field was August 24, 2026 during the August 27 check. A route recorded before a change can still teach the obstacle type while showing a moved platform or different stage number. When the live course and video disagree, follow visible live geometry and check Updates for the latest dated status.

The title [DAILY] does not prove a daily public changelog. Do not tell another player that a stage was added, removed, or nerfed unless a creator note or direct before-and-after observation supports it.

All-stages FAQ

How many stages are there?

The official Roblox description says 240 stages.

Why does one video say 0–241?

Uploads can count the start or finish differently. Match the obstacle and nearby sequence rather than forcing the video title to equal the official total.

Are stages grouped into twenty-stage difficulties?

A current walkthrough uses that chapter pattern through Tormenting. The badge names are official; the exact twenty-stage boundaries still need live confirmation.

Where should I go after stage 160?

Open Stages 161–240 and compare the dedicated 160–200 recording first, then the complete run for 201–240.

Sources checked

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