Difficulties

Spiral Difficulty Chart Obby Hard to Insane

Prepare for the official Hard, Very Hard, Advanced, and Insane badges with the community stages 81–160 model and current range walkthroughs.

Hard, Very Hard, Advanced, and Insane are official completion badges in that order. Current community chapters associate them with stages 81–100, 101–120, 121–140, and 141–160. That creates a practical route through the middle-late course, but the exact twenty-stage boundaries still need live confirmation.

Official badge snapshot

Hard

ID: 871205149599199

Description: Beat the Hard difficulty.

Recorded awards: 546,344

Official · checked 2026-08-27

Very Hard

ID: 92158053541160

Description: Beat the Very Hard difficulty.

Recorded awards: 346,075

Official · checked 2026-08-27

Advanced

ID: 3482363675130799

Description: Beat the Advanced difficulty.

Recorded awards: 252,032

Official · checked 2026-08-27

Insane

ID: 3755163017178075

Description: Beat the Insane difficulty.

Recorded awards: 151,617

Official · checked 2026-08-27

These cumulative totals confirm recorded awards, not a percentage of players who attempted each band.

Hard: make stage 100 a clean transition

In the current chapter model, Hard begins at stage 81 and continues through 100. Use the end of the Stages 1–100 guide to align the route. Narrower contacts reward a centered landing and a pause before the next camera movement.

When approaching 100, compare the 1–121 video with the dedicated 100–140 clip. Their overlap helps identify whether one upload counts a starting pad differently. Keep your live stage as the primary reference.

Very Hard: isolate the first failing input

For the community 101–120 band, write the route in short actions before attempting: align, wait, jump, land, turn. If the sequence fails, identify the first action that differs from the plan. Fixing the final jump is wasted effort when the first landing already leaves the avatar off-center.

Use a fixed takeoff point for three attempts. If all fail short, adjust distance or forward hold. If the miss changes sides, restore avatar alignment and camera. Precision comes from consistent starts.

Advanced and Insane: shorten sessions

Stages 121–140 and 141–160 have dedicated current footage. Watch several seconds before the obstacle and note when the camera begins moving. A route that appears to use an airborne turn may actually be framed before takeoff.

Take breaks between solved stages when retries become automatic. Later bands punish fatigue: the avatar starts from a different marker, the camera angle becomes lower, or jump input arrives before alignment finishes. A short reset preserves more progress than another rushed attempt.

Use Stages 101–160 for both range videos and detailed counter-alignment steps.

A middle-course failure checklist

Failure
Likely check
Next attempt
Same short miss
Takeoff marker and forward hold
Move one marker closer; keep camera unchanged
Alternating side miss
Avatar alignment after camera motion
Recenter before moving
First landing works, second fails
Post-landing release and camera
Pause on contact if the route allows
Video route overshoots
Coil or speed difference
Find standard movement or recalibrate safely

Confirm badge timing without guessing

Wait for the live stage update and badge notification at a suspected boundary. If the notification is absent, check your Roblox badge inventory. The official description proves the completion goal but not whether delivery happens on the last obstacle, a finish pad, or another server check.

If the badge fires outside the twenty-stage model, record the two surrounding stage numbers and date. That live evidence is more useful than adjusting the result to fit a video chapter.

Keep Pass effects separate from difficulty

Difficulty completion and paid assistance are different questions. Jump, Speed, and Fusion Coils change movement; Portable Checkpoint changes death recovery; Lava Shield changes an officially described damage case. The badge API does not state that using a Pass invalidates or guarantees a badge.

If your goal is standard-route skill, practice without a movement modifier first. If you use a Coil, rebuild takeoff markers on a safe stage. More height or speed can create a new failure even while reducing one obstacle’s demand.

Continue after Insane

The next official names are Extreme, Stressful, Enraging, and Tormenting. Open Extreme to Tormenting and Stages 161–240 after the live stage counter moves beyond 160. Preserve the same failure labels and reduce the number of consecutive attempts when accuracy falls.

Sources checked

Continue with another focused [DAILY] Spiral Difficulty Chart Obby guide.

Difficulties

Spiral Difficulty Chart Obby Completion Badges

Look up every official Spiral Difficulty Chart Obby badge ID, description, enabled state, dated award total, and what each record can confirm.

Difficulties

Spiral Difficulty Chart Obby Effortless to Medium

Use the official Effortless, Very Easy, Easy, and Medium badges plus the community stages 1–80 route to build reliable early-course movement.

Difficulties

Spiral Difficulty Chart Obby Extreme to Tormenting

Prepare for the official Extreme, Stressful, Enraging, and Tormenting badges with the community stages 161–240 route and final-course practice plan.