Stages 101–160 cover three practical twenty-stage bands in the current community walkthrough model: Very Hard, Advanced, and Insane. Those difficulty names are official badge names, while the exact stage boundaries are community reported. This range has unusually useful dedicated footage—100–140 and 140–160—so you can find a stuck point without scrubbing through a complete 240-stage run.
Range map and viewing order
The clips use title ranges, not an official numbering specification. If your live stage appears one number away, keep a local offset only after the surrounding sequence also matches.
Stages 101–120: preserve your setup
At this point, small differences in takeoff position and camera angle matter more. Use a clear mark on the start platform and repeat from it. Set the camera before forward movement, then avoid a large correction during the final approach.
When an obstacle combines a narrow landing with a turn, split the solution: land first, release input, rotate, and continue. If the geometry forces continuous movement, watch the video from several seconds before takeoff and identify when the camera turn begins.
Do not let the “Very Hard” community label turn every failure into a timing problem. A consistent side miss is alignment; a consistent short miss is distance or takeoff; dying after contact can be a hazard or unstable landing. Name the failure before changing the route.
Stages 121–140: compare both sides of the boundary
The 1–121 video and 100–140 video overlap around this transition. Use that overlap to check counting. If the last obstacle in one recording matches the same visible sequence in the other, you can translate their counters more confidently.
Take a short break when moving into the next band. Repeated precision attempts create faster, less controlled retries. A fresh three-attempt set with the same marker is more informative than continuing after camera and takeoff habits have drifted.
Community stages 100–140 footage checked August 27, 2026. Match visible geometry before using its number as your live stage.
Stages 141–160: shorten each input chain
Use the 140–160 clip for this final band. Pause at the start platform and write the route in a few verbs: align, wait, jump, land left, turn, jump. A short route description keeps the order available when the visual sequence is busy.
Avoid combining a late camera swipe with a narrow landing. Frame the next target earlier, or use a stable intermediate camera angle that shows both contacts. On mobile, leave a clear camera-drag area and keep the jump touch separate; on desktop, avoid overcorrecting the mouse after takeoff.
Community stages 140–160 footage checked August 27, 2026. Use the live server for the final obstacle position and checkpoint result.
Diagnose a route that stops working
If you matched a video once and then fail repeatedly, return to the exact takeoff marker. Success can hide a loose setup. Compare the avatar’s orientation, camera height, movement start, and landing side—not merely the moment the jump button is pressed.
If the obstacle itself differs, stop forcing the recorded route. Roblox’s official game record showed an August 24 update during this check, and there are no public patch notes explaining stage changes. Follow the live safe surfaces and use a complete current recording as a second view.
If another player blocks your view, wait for space or change server through normal Roblox controls. Do not speed up the route just to avoid another avatar; preserving a readable setup is more important than attempting at the first opening.
Use Coils carefully in this range
A Speed Coil or Fusion Coil can make a familiar marker wrong by adding speed. Jump Coil changes vertical clearance. If you switch movement state, recalibrate on a safe platform and aim for the center of the landing. An assist that helps one gap can create overshoot on the next narrow surface.
The official product descriptions do not say whether Coils stack, how they equip after death, or whether any stage restricts them. Keep paid behavior separate from the standard route until the live game confirms it. The Passes hub lists product IDs and current descriptions.
Finish stage 160 and move forward
After the last obstacle, wait for the live counter or completion feedback before opening the next range. Continue with Stages 161–240. The dedicated footage remains strong through stage 200; stages 201–240 depend more heavily on complete-course recordings.
If you expect an Insane completion badge at this boundary because of the community chapter model, check the Roblox badge notification and inventory rather than assuming it fired. The badge exists officially, but the exact live trigger point still needs direct confirmation.
Range checklist
- Record the live stage before opening a video.
- Match two consecutive obstacles, not one color or shape.
- Use the 100–140 clip through stage 140.
- Switch to the 140–160 clip for the last band.
- Set camera and takeoff marker before each precision attempt.
- Change one variable after a miss.
- Recalibrate if a Coil changes movement.
- Confirm stage or badge feedback before leaving the range.