Updates

Spiral Difficulty Chart Obby Updates

The latest official Roblox game record checked on August 27, 2026 shows `[DAILY] Spiral Difficulty Chart Obby` last updated at **2026-08-24 11:32:19.969 UTC**. The public description still says the course has **240 stages**, gets harder as you progress, and is created by Jindijim. No creator-published patch notes were found that explain what changed at that timestamp, so the date must not be converted into an invented feature list.

3 tracked entries

The latest official Roblox game record checked on August 27, 2026 shows [DAILY] Spiral Difficulty Chart Obby last updated at 2026-08-24 11:32:19.969 UTC. The public description still says the course has 240 stages, gets harder as you progress, and is created by Jindijim. No creator-published patch notes were found that explain what changed at that timestamp, so the date must not be converted into an invented feature list.

Current status snapshot

Official name

[DAILY] Spiral Difficulty Chart Obby

Roblox game API · 2026-08-27

Current course claim

240 stages; all stages described by the creator as possible.

Official description · 2026-08-27

Latest updated time

August 24, 2026 at 11:32:19.969 UTC.

Roblox game API · 2026-08-27

Public patch notes

No creator-authored changelog was verified for the timestamp.

Specific changes unconfirmed

The [DAILY] prefix is part of the current title. It does not, by itself, promise one documented patch every day, a daily stage increase, or a fixed release hour. Use the API timestamp to decide whether a familiar route may have changed; use creator notes or direct live comparison to say what changed.

Dated status record

2026-08-27 - Official public records rechecked

Type: Status verification

The official game, creator, badge, and Pass records were checked against Universe 9592387369 and Place 123847390309161. Roblox still reported 240 stages, creator user Jindijim, server capacity 15, and the August 24 update timestamp. The official badge list contained Welcome plus 15 difficulty completion badges.

  • Awards were recorded from Effortless through Tormenting.
  • Hell, Impossible, and Unreal were enabled badges with zero recorded awards.
  • Jump Coil, Speed Coil, Fusion Coil, Lava Shield, and Portable Checkpoint were on sale.
  • No verified code or redemption control appeared in the checked public material.

Source: Official Roblox game record

2026-08-24 - Latest official updated timestamp

Type: Roblox status change

Roblox’s game record shows updated as 2026-08-24T11:32:19.969Z. This proves that the experience record changed at that time. It does not identify a new stage, obstacle adjustment, Pass change, badge fix, or title change.

  • Compare a stale walkthrough with the live obstacle before copying a route.
  • Keep the official 240-stage description as the current total unless Roblox or the creator changes it.
  • Treat a changed product or badge record as its own dated fact rather than assigning it to this timestamp without evidence.

Source: Official Roblox game API

2026-08-22 - Earlier timestamp observed by a tracker

Type: Community status observation

SpawnScope’s public history reports that it observed an August 22 update value before the later August 24 value. This is useful as a time-series cross-check, not as an official patch note. The tracker cannot identify the changed script, stage, asset, or product from the timestamp alone.

  • Use the observation only to show that public update time changed across checks.
  • Do not claim the course gained stages on August 22 without a direct description change or live before-and-after evidence.
  • Player-count and visit snapshots on third-party trackers are not permanent gameplay facts.

Source: SpawnScope status history

How to tell whether your stage changed

Record the live stage number and take a screenshot or short clip that includes the obstacle approach. Compare it with a walkthrough checked near the same date. Look for a changed platform position, timing cycle, damage surface, finish trigger, or stage-number transition.

One visual difference can come from camera angle, graphics loading, server timing, or a different counter offset. Confirm the nearby obstacle sequence before calling it an update. A reliable report states the old view, new view, server date, and exact Place.

If a current route no longer works, follow the live safe surfaces first. Use the Stages hub to select a current range recording, and check whether the video player uses Jump, Speed, or Fusion Coil movement. A paid-assisted route can appear different without the stage itself changing.

Badge and difficulty status changes

The official badge API can reveal when a badge is added, renamed, enabled, disabled, or begins receiving awards. During this check, the order remained Effortless through Unreal. Tormenting had recorded awards; Hell, Impossible, and Unreal had zero.

A future nonzero award for one of the last three would be meaningful status evidence, but it would not automatically supply the route. The next step would be a reproducible live entrance or creator statement. See Hell / Impossible / Unreal Status for the evidence needed.

Award totals for existing difficulties change continuously as players finish them. A rising total is normal activity, not a patch. The Completion Badges page freezes the August 27 snapshot so later comparisons have a date.

Pass and price status changes

Roblox product records showed five Passes on sale on August 27. Prices were 199 Robux for Jump Coil, 99 for Speed Coil, 299 for Fusion Coil, 99 for Lava Shield, and 99 for Portable Checkpoint. Product names, descriptions, price, and sale state can be compared on a later check.

A product Updated time does not explain a behavior change. For example, Lava Shield’s current description says 50% less lava damage, but its record does not show which hazards are classified as lava. Use the Passes hub for official descriptions and live-test boundaries.

Always read the current Roblox checkout before paying. A dated page cannot guarantee a future price or sale state.

No verified active code or redemption interface was found during the August 27 public check. That does not mean the creator can never add one. The Codes page explains how to confirm the exact experience, redemption control, string, and reward without using a fake list.

The creator is a Roblox user rather than a Group, and no creator-owned Discord, Trello, or separate official site was verified. If the correct Roblox page later publishes a social link, record the date and source before treating it as official.

What to check after a new timestamp

Check
Official evidence
Live evidence
Stage total
Description or creator announcement
Counter and finish route
Obstacle change
Patch note if one exists
Before-and-after geometry and stage number
Badge change
Badge ID, description, enabled state, awards
Trigger and notification
Pass change
Product text, price, sale state
Equipment and stage behavior

Separate “the timestamp changed” from “this feature changed.” The first is an official public field; the second needs direct support.

Updates FAQ

When was the game last updated?

Roblox reported August 24, 2026 at 11:32:19.969 UTC during the August 27 check.

What was added in that update?

No creator-published patch notes were verified, so the specific change is unknown.

Does [DAILY] mean new stages every day?

The title alone does not prove a schedule or stage increase. Check the official description, timestamp, and live course.

Are there still 240 stages?

Yes in the official description checked August 27, 2026.

Are Hell, Impossible, and Unreal released?

Their badges exist and are enabled, but zero awards and no verified entrance leave their live availability unresolved.

Primary sources

Status verification

Official public records rechecked

The official game, creator, badge, and Pass records were checked against Universe 9592387369 and Place 123847390309161. Roblox still reported 240 stages, creator user Jindijim, server capacity 15, and the August 24 update timestamp. The official badge list contained Welcome plus 15 difficulty completion badges.

  • Awards were recorded from Effortless through Tormenting.
  • Hell, Impossible, and Unreal were enabled badges with zero recorded awards.
  • Jump Coil, Speed Coil, Fusion Coil, Lava Shield, and Portable Checkpoint were on sale.
  • No verified code or redemption control appeared in the checked public material.
Official Roblox game record
Roblox status change

Latest official updated timestamp

Roblox's game record shows updated as 2026-08-24T11:32:19.969Z. This proves that the experience record changed at that time. It does not identify a new stage, obstacle adjustment, Pass change, badge fix, or title change.

  • Compare a stale walkthrough with the live obstacle before copying a route.
  • Keep the official 240-stage description as the current total unless Roblox or the creator changes it.
  • Treat a changed product or badge record as its own dated fact rather than assigning it to this timestamp without evidence.
Official Roblox game API
Community status observation

Earlier timestamp observed by a tracker

SpawnScope's public history reports that it observed an August 22 update value before the later August 24 value. This is useful as a time-series cross-check, not as an official patch note. The tracker cannot identify the changed script, stage, asset, or product from the timestamp alone.

  • Use the observation only to show that public update time changed across checks.
  • Do not claim the course gained stages on August 22 without a direct description change or live before-and-after evidence.
  • Player-count and visit snapshots on third-party trackers are not permanent gameplay facts.
SpawnScope status history