Extreme, Stressful, Enraging, and Tormenting are official difficulty completion badges with recorded awards. Current community walkthrough chapters associate them with stages 161–180, 181–200, 201–220, and 221–240. Those bands line up with the official 240-stage total, but the creator has not published the exact boundary table. Use them to choose footage, then verify the live counter and badge notification.
Official badge snapshot
Extreme
ID: 575832150088449
Description: Beat the Extreme difficulty.
Recorded awards: 74,084
Official · checked 2026-08-27Stressful
ID: 1240967004916425
Description: Beat the Stressful difficulty.
Recorded awards: 46,275
Official · checked 2026-08-27Enraging
ID: 355738833954592
Description: Beat the Enraging difficulty.
Recorded awards: 32,292
Official · checked 2026-08-27Tormenting
ID: 2019304571442199
Description: Beat the Tormenting difficulty.
Recorded awards: 8,207
Official · checked 2026-08-27The lower totals later in the sequence show that awards exist; they are not reliable clear-rate calculations. Players enter at different times and the API’s award population is not a controlled group.
Extreme: rebuild the route at stage 161
The community model places Extreme at stages 161–180. After finishing the previous band, pause and restore a deliberate start routine. Later obstacles make a small setup error expensive, but the correction process is unchanged: fixed marker, stable camera, one timing cue, one-variable review.
Use the dedicated 160–200 recording in Stages 161–240. Match two consecutive obstacles before treating the video’s counter as aligned. Write long routes in short verbs so the next action is known before the avatar reaches the landing.
Stressful: protect consistency through stage 200
For the community stages 181–200 band, shorten attempt sets. Three deliberate attempts from the same marker produce useful evidence; ten increasingly fast retries usually change the camera and start position without solving the failure.
If a moving cycle is involved, watch one full repetition after every interruption. Do not preserve an internal count when another avatar, notification, or camera movement made you lose the visual cue. Start again from the visible state.
At stage 200, compare the dedicated clip with a complete run. The overlap helps find a numbering offset and prepares the switch to the last forty stages.
Enraging and Tormenting: use safe contacts
Current complete-course footage covers stages 201–240, while the checked dedicated range footage ends around 200. For the last two bands, use the live stage counter and compare multiple surrounding obstacles in the complete recording.
Land near the center when the route permits. Release extra movement, stabilize the camera, and continue only after contact is clear. A highlight may chain the sequence, but you do not need to copy speed unless the obstacle forces continuous motion.
Near the final stage, wait for visible completion and badge feedback. The Tormenting badge has recorded awards, but the official API does not state whether it triggers on the final obstacle, a finish pad, or another server check.
High-difficulty practice board
Decide how to use Passes
Movement-changing Coils alter the spacing that a standard route assumes. Jump Coil grants double jump height, Speed Coil adds 10 speed, and Fusion Coil combines both effects according to the official product text. Recalibrate on a safe surface before using one in this range; extra movement can cause overshoot.
Portable Checkpoint may reduce repetition after death, but its official description only says the checkpoint is temporary. Placement restrictions, duration, and cross-server behavior remain unverified. Lava Shield reduces lava damage by 50 percent, but the product text does not define every hazard that counts as lava.
Use the Passes hub for current prices and IDs. A Pass can change the attempt cost without proving a stage route or badge condition.
Keep the four names separate from later status badges
The current community main-route model ends with Tormenting at stage 240. Hell, Impossible, and Unreal appear after Tormenting in the official badge order, but all three had zero recorded awards on August 27. Do not extend the stage bands to 300 or claim a hidden entrance from the badge names alone.
Open Hell / Impossible / Unreal Status for the evidence and live checks needed to answer whether those difficulties are accessible. Finishing Tormenting is an official-badge goal; it is not public proof that another route opens.
Final-difficulty checklist
- Use the dedicated 160–200 video for Extreme and Stressful.
- Use complete recordings and live counters for Enraging and Tormenting.
- Keep attempt sets short and start markers consistent.
- Write multi-contact routes before moving.
- Check videos for Coil-assisted movement.
- Wait for live stage and badge feedback at the finish.
- Treat the twenty-stage boundaries as community reported.